The good news is that the typical consumer
continues to spend about $160 a month on
entertainment, according to NPD Group. The bad
news is that most of that money is going to
dedicated subscriptions for television and
Internet access. That hasn’t affected GameStop,
which again heads the grouping and enjoyed a
24.1 percent gain in revenues last year, nor
music download innovator iTunes and the Netflix
movie delivery service, but Barnes & Noble,
Borders, Blockbuster and Trans World
Entertainment all suffered declines.
The marketplace remains competitive, with
poachers all over the place. Best Buy,
Amazon.com and Toys “R” Us, for example, are
either testing or have instituted game recycling
services, cutting into a very profitable niche
for GameStop. Websites have popped up providing
swapping and other options for used games and
consoles. Games publishers are bypassing the
retail pipeline altogether, creating games and
game episodes that are directly downloadable to
Xbox 360, Wii and PlayStation3 consoles.
The popularity of Amazon’s e-book reader Kindle
is an ongoing thorn in the sides of booksellers,
and even trendy Hot Topic, with its
music-oriented apparel and accessories, has
launched music site ShockHound.
In light of the problems bricks-and-mortar
entertainment chains are encountering, it is
worth noting that neighborhood book and record
shops seem to have stabilized — and may even be
growing in number.
From 2000 to 2008, 3,000 U.S. record stores
closed, including major chains such as Tower
Records, Virgin Music, Sam Goody and
Music¬-land, according to the Almighty Institute
of Music Retail in Studio City, Calif. But the
rejuvenation of the vinyl LP is helping to
sustain independent record stores: Nielsen
SoundScan reports that 1.88 million vinyl albums
were sold last year, up 89 percent from 2007 and
more than in any year since 1991.