System gauges the effectiveness of in-store merchandising, marketing plans
From September 2008
By Michael Hartnett
Sponsored by
Consumers being wooed by product
manufacturers in grocery, discount, club and
convenience stores usually arrive with a good
idea of what they intend to buy, but can be
persuaded to change their minds because of the
many influencers at point of purchase.
A recent study by San Francisco-based
MarketTools found that 75 percent of consumers
prefer to shop at just one or two stores on a
regular basis, and 85 percent generally shop
with a written or “mental” list. But a separate
survey shows that brand loyalty doesn’t prevent
many shoppers from choosing something else at
the last minute.
These survey results underscore the remarkable
impact that in-store marketing tactics can have
on consumers’ purchasing behavior — everything
from new product programs to packaging design,
display timing, coupons, shelf-talkers and POP
materials.
The dramatic effects these programs have on
consumers drove MarketTools to develop a system
to test consumers’ in-store decision-making by
means of a “virtual” shopping environment in
which a host of variables are carefully
controlled.
“We executed four virtual and [traditional]
controlled store tests with real stores, people
and fixtures in a variety of different
circumstances,” says Valla Roth, vice president
of research solutions marketing for MarketTools.
“In all four cases the data lined up very well,
which gave us the confidence to tell our clients
they can save time and money on this research
and still get the precision.”
Actual costs of virtual testing are “less than a
quarter” of traditional testing, Roth says, and
the typical sample of 500 people is drawn from
MarketTools’ online community of 2.5 million
panelists.
The virtual store visit is conducted from each
member’s computer; it brings them to a “fly
through” of the front of the store and down the
aisles designated for testing. Each panelist is
asked to make shopping decisions based on a
realistic, carefully controlled depiction of the
environment, complete with high-resolution
graphics of packaging, shelf talkers, coupon
machines, signage and other POP elements.
The testing often elicits surprising findings:
Roth notes recent research in which a client
wanted to implement a racking system in a large
category.
“We tested it virtually,” she says. “We shopped
the category un-racked and with the racking in
place. We found that the racking system made it
more difficult to shop because consumers
couldn’t discern the various products.
“The racking became an impediment and [would
have] caused a decline in sales,” she says.
In another case, a company was debating whether
to place a new household product alongside its
direct competitors or with other products in its
brand family. “This kind of research would have
been difficult to do with traditional testing,”
Roth says, “but with virtual testing we found it
more advantageous to have the new product next
to its direct competitor. They also found that
pricing it higher was more advantageous because
it imparted a message of higher quality.”
More detailed results
The virtual research method produces more
detailed, useful findings than traditional
in-store programs, Roth says, “because we know,
in a virtual sense, who everybody is. We can
drill down and understand why this version [of a
product] will sell more and determine if we are
bringing in new users or rewarding current users
and encouraging them to stock up.”
Fundamental to this new research capability is
its potential to bring timely and accurate
findings within the reach of many more product
manufacturers and retailers because of its lower
cost.