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AT&T’s new stores educate and entertain, but
don’t overwhelm
From July 2008
By Fiona Soltes
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Sponsored by
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| Experiencing a brand is often an intangible,
but not with AT&T. Through a growing number of
“experience” stores, the
communications/entertainment services giant is
offering up its products for clients to
see and feel in a whole new way. |
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With guided selling kiosks, digital
signs, dozens of screens, laptops and
stations ranging from gaming to home
connections, the stores offer a “fully
integrated media experience” aimed at
personalization.
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But this is no mere cacophony of sights and
sounds, no bastion of sensory overload. Instead,
customers have found the space surprisingly
“soothing” and “calming,” says Alex Shapleigh,
director at Callison, the architecture and
design firm that helped AT&T develop the
prototype.
“It’s a fine balance between being a high-impact
retail environment and a casino,” adds Chris
Riegel, founder and CEO of digital
signage/software platform partner STRATACACHE.
“You try not to overload [and], much to AT&T’s
credit, they’ve designed something that’s a hip,
cool place to be. This is not a tech-head store.
This is an easy-going, clean, very colorful
experience with nice messaging, rather than an
environment where you’re just overwhelmed by
gadgets.”
Plans for a new store design were under way
before the 2006 merger of AT&T and Bell South
—
which gave AT&T control of former joint venture
Cingular Wireless.
“We had already worked with Cingular through
two-and-a-half prototype evolutions, so we were
really familiar with the Cingular brand,”
Shapleigh says. “We set out to design an
environment that reflected the updated
attributes of the new AT&T without losing the
familiar, relaxed spirit of the Cingular brand.
“One of our primary design goals was to create a
store that educated customers about AT&T’s
integrated product offerings in a fun and
interactive atmosphere,” he says. “The design
makes technology more approachable through
hands-on demonstrations and personalized
service.”
The first store opened in Houston in March 2007.
In the beginning, the idea was to locate a
handful of “experience” stores in large markets,
but they’ve proven so successful that there are
now closer to 20, with more on the way. (The new
models are being rolled out as needed, but
Riegel won’t say how many there will be.)
AT&T isn’t just using the stores to further
define its offerings. According to Leslie Hand,
research director of market intelligence firm
Global Retail Insights, the effort is right in
line with at least one of GRI’s top 10
predictions for the year. “AT&T has managed to
reach the consumer with a mix of digital
signage, interactive kiosks and hands-on
experience,” she says.
“Consumers are looking for this type of
experience. We’re seeing more messaging directly
to consumers, giving them the ability to
interact with the store.”
With the volume of information available to
consumers on the Internet, those customers want
— and expect — the same details and specs no
matter where they are. But when they enter a
bricks-and-mortar environment, they also want a
sensory experience. That’s where store employees
come in: All involved in the development of the
experience stores were quick to point out that
the technology was not meant to replace human
interaction. Instead, it is intended to
“augment” the communication.
“There are never going to be completely
automated environments where there’s nobody in
the store,” Riegel says. “These continue to be
people businesses. This technology is there to
help facilitate discussion, or maybe for those
times when the associate is busy with someone
else or when [the customer doesn’t] want to talk
to anybody.”
Holistic vision
Riegel says he’s a seeing a shift among the
clients his company works with, a
greater understanding of |
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| using technology like
digital signage to knock down walls
between retailer and customer, allowing
them toexperience something together.
“It’s a much more one-to-one
relationship, and a more laid-back
environment in the retail store,” he
says. |
To make it work, however, all the pieces must
fit, Shapleigh says. A retailer can’t change an
environment with digital signage alone. “The
experience-based environment has to have a
holistic vision that ties all of those aspects
together,” he says, “so that when the customer
walks in, it all works. It’s the entire mix that
makes it successful.”
AT&T’s experience stores are roughly 5,000 sq.
ft. and include a variety of stations that allow
customers to quickly home in on exactly the
products and services they’re interested in.
Those stations include entertainment, home
connections, music, gaming, messaging/video and
laptop mobility/e-mail and data.
Customers can test a variety of wireless phones,
PDAs, Bluetooth accessories and the like;
download games to wireless phones; test-drive
web-based and wireless remote access features;
and experience remote monitoring through an
in-store camera. There are also numerous LCD
displays running digital messages about
lifestyle, product benefits and features.
In order to cut down on the stimuli, Callison
designed a space with “a band of light and
ambient graphics,” Shapleigh says. This created
“a backdrop for the products that wasn’t
aggressive. We wanted the technology to feel
less intimidating.” To further the point, all of
this was done without sound.
“We’re doing more and more work with our clients
with triggered audio, instead,” Riegel says. “If
a user walks past a motion detector, it will
trigger an audio loop specifically for them.”
Another partner in the process was Cisco, which
provided high-speed Internet connectivity and
traffic management through the company’s 2821
Integrated Services Router and WS-C3560-24PS
switches. AT&T also installed wireless access
points technology/wireless controller services.
Surface technology
One of the most exciting applications is the
integration of the new Microsoft Surface table,
which allows customers to place devices directly
on the display and receive information about
them; it also allows customers to put two
devices down simultaneously for side-by-side
comparisons.
Through infrared technology, the Surface table
“reads your devices and lets you see what
features it has, what capabilities, how it can
work for you and how you can add features to
it,” Riegel says. “It lets you see in three
dimensions, for example, exactly what your
wireless phone can do.”
With so much going on in the stores, however, it
might come as a surprise that the biggest
challenge for Riegel and his cohorts was to
create a periodic “synchronization of displays”
featuring the brand name.
“That cross-branding effect was a real technical
challenge,” he says. “In that retail store
environment, to be within a millisecond of
having everything playing the same AT&T logo at
the same time, that takes incredible accuracy.” |
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