U.S. retailers may be about to experience
rapid growth in m-commerce
From August 2007
By M.V. Greene
Mobile commerce may soon be pulling onto the
retailer fast track. mPoria, a Seattle-based
vendor, believes it has positioned technology to
push adoption of m-commerce -- or the mobile web
-- in the United States, and a growing number of
retailers are seizing the opportunity to target
increasingly ubiquitous mobile phone users.
“Technology infrastructure has gotten to a place
in the mobile environment where it is a
compelling experience for consumers,” says
mPoria CEO Dan Wright. As recently as three
years ago, “if you tried to do a mobile store on
a mobile phone, there were probably only a half
dozen handsets in the United States that it
would look good on.”
Marry the burgeoning number of mobile phone
users – approximately 76 percent of U.S.
households, according to trade group CTIA-The
Wireless Association – with the emerging
m-commerce trend, and the possibilities become
clear.
Mobile commerce differs from traditional
e-commerce – most strikingly, perhaps, in the
way browsers are employed. While only a few web
browsers support Internet-based commerce, dozens
of browsers populate the mobile web because of
the many types of mobile devices. Another key
differentiator is the form factor: screen size
limits the ability of consumers to perform
research on the mobile web.
“When there’s a lot of research involved --
let’s say for a minivan or a custom-made suit --
then it is less likely” consumers will embrace
the mobile web for that type of purchase, Wright
says.
Products that do make sense on the mobile web
include tickets, videogames, some apparel,
electronics, books, CDs and DVDs.
mPoria’s shopping portal and GoMobile!
m-commerce solution are configured to offer
merchandise to the more than 230 million U.S.
consumers that mPoria says are shopping on
mobile phones and devices. Merchants adopting
the service include brands like GameStop,
Buy.com, TicketsNow, Cutter & Buck, Moosejaw
Mountaineering, TMG Electronics, Cosmetic Mall,
Bundle City, Prestigecamera.com and Dialgift.com.
GoMobile! is a turnkey solution that enables
merchants to launch a mobile shopping site
quickly from a web-based interface. mPoria hosts
the solution on its own platform, reducing
in-house development by the merchant, and the
technology is able to link to a variety of
mobile handsets offered by major U.S. wireless
carriers like Verizon Wireless, Sprint Nextel
and AT&T.
Mobile phones lack the processing power and
memory capability of computers that support
e-commerce, and mobile web browsers are designed
specifically for that reduced functionality. “If
you tried to run CNN.com on your mobile phone it
wouldn’t work,” Wright says. “The browsers
aren’t designed to read typical Internet sites.”
Merchants use a wizard to establish a site by
uploading branding information, product
offerings and tax and billing procedures. mPoria
offers four different service tiers, with a
basic package beginning at $39.99 per month
after a one-time set-up charge of $69.99.
Consumers access mPoria shopping portals by
entering a URL on their mobile devices. “Our
server knows, based on the specific device model
that is coming in, what it needs to send back to
that device so that it looks good to the
consumer,” Wright says.
Consumers can also perform general mobile
searches to find shopping sites. When they are
ready to make a purchase, the platform’s
interface allows them to perform simple clicks;
the system will secure and store encrypted
consumer information for automatic billing and
shipping on future purchases.
Tailored by demographics
GameStop, a videogame retail chain with more
than 4,800 stores in the United States and 15
other countries, has thriving bricks-and-mortar
and e-commerce businesses (the company topped
the 2006 STORES Hot 100 list and is second this
year).
John Brittell, GameStop’s vice president of
e-commerce and direct marketing, says the
company has been building its m-commerce
platform since 2005 as a way to increase sales
within the 18- to 35-year-old demographic.
The mobile web is a medium well suited to early
technology adopters that dominate this
demographic, and “we are always looking for
opportunities to meet the unique buying needs of
our customers.”
The lines between retail channels are becoming
so blurred, Brittell says, that the most
important issue is assuring that all channels
work together. For instance, GameStop routinely
will alert customers via the mobile web when new
games and products are launched or updated,
prompting them to place orders from their
phones, visit the company’s website or come into
their local store.
Helping to spur m-commerce adoption are
improvements in technology, such as providing
the capability to find addresses by merely
entering a store’s phone number.
TicketsNow, which sells sports and entertainment
tickets via the secondary market, has been
eyeing the development path of m-commerce in the
United States for more than two years. The
platform presents an opportunity to establish
the brand and get its products and offerings in
front of consumers in that market space, says
director of e-commerce Joe Domek.
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