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“The challenge is to think differently about how
to use this space to connect with customers,” LeGoues says, citing Starwood Hotels & Resorts
Worldwide. In September, Starwood launched its
newest chain, Aloft, in Second Life, even though
it doesn’t plan to open a bricks-and-mortar
version until next year. The virtual hotel is
designed to prompt feedback from guests, thus
playing a role in guiding the development of the
real-world version.
Bruce Richardson of AMR Research encourages
retailers to test drive the virtues of virtual
business by hosting an exclusive sale or
arranging a focus group.
“Too often, businesses get caught thinking that
their brand-building options are limited,” he
says. “Who would have thought that consumers
would seize the opportunity to create YouTube
videos hawking brands?” Second Life, Richardson
says, “represents a chance to take a different
approach.”
Nita Rollins, director of thought leadership for
Columbus, Ohio-based Resource Interactive,
describes Second Life as a “giant canvas of
passions and worldly appetites” that should be
closely studied by businesses.
“With Web 2.0, it’s people-to-people now and
that’s why Second Life is taking root,” she
says. Retailers “need to figure out how to
deliver an experience that’s on brand,
sustainable and participatory” without falling
into what Rollins calls the “cut and paste”
trap.
“Second Life is a world where businesses need to
challenge the norm,” she says. “If you just do
the ‘same old, same old’ you can expect to see
tumbleweeds outside your store.”
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View Related Stories:
Second Life Primer
Virtual Lifestyle Center